PHP Internals News: Episode 48: PHP 8, JIT, and complexity – Derick Rethans

PHP Internals News: Episode 48: PHP 8, JIT, and complexity

In this episode of “PHP Internals News” I discuss PHP 8’s JIT engine with Sara Golemon (GitHub).

The RSS feed for this podcast is https://derickrethans.nl/feed-phpinternalsnews.xml, you can download this episode’s MP3 file, and it’s available on Spotify and iTunes. There is a dedicated website: https://phpinternals.news

Transcript

Derick Rethans 0:16

Hi, I’m Derick. And this is PHP internals news, a weekly podcast dedicated to demystifying the development of the PHP language. This is Episode 48. Today I’m talking with Sara Golemon about PHP 8 and JIT. Sara, would you please introduce yourself?

Sara Golemon 0:33

Hi there. Hi there, everybody listening to PHP internals podcast. I’m Sara. I’ve been on this podcast before. But in case you’re just getting here to for the first time, welcome to the podcast. You have a nice backlog to go through. I am a lapsed web developer, come database security engineer by day, and an opinionated open source dev slash PHP 7.2 release manager by night and also day. I’ve been involved with the project for about 20 years now off and on. Somehow I just keep coming back for more punishment.

Derick Rethans 1:03

We’re leading up to PHP 8, with lots of new features being added. But one of the biggest thing in PHP 8 that I’ve spoken about on the podcast on before all the way back last year in Episode 7, is that PHP eight is going to get a JIT engine. Would you care to explain what a JIT engine does again?

Sara Golemon 1:20

Well, I’m going to give you the short, you can look this up on Wikipedia in two seconds definition of JIT, means just in time compilation. That doesn’t really tell you much, unless you listen to it on the sort of other half of that of AOT, or ahead of time compilation. AOT is what you expect from applications like GCC, you know, you just make an application that you’ve got C or C++ kind of source code to that’s ahead of time. JIT is saying, well, let’s take the source for application. And let’s just run with it. Let’s just start executing it as fast as I can. And eventually we’re going to get down to some compiled code. That’s going to run a little bit quicker than the initial stuff did. PHP already has this nice little virtual machine built into it. We call it the Zend engine. That takes your script and immediately just says: All right, well, what does this say in computer terms? Well, a computer readable term is a series of these op codes, they’re also called byte codes in other languages that give you instructions for: run this type of instruction at this time and get something done. The PHP runtime interpreter interprets that one instruction at a time basically pretending to be a CPU. This works quite well, it runs quite efficiently. But there’s still this sort of bottleneck in the middle there of a program pretending to be a CPU running on top of a CPU in order to run other code. The idea of JIT is that this thing sitting in the middle is going to gradually figure out what your program really is trying to do and how it’s intended to run, and It’s going to take those PHP instructions and it’s going to turn them all the way down into CPU instructions, so that it can get out of the way and let the CPU run your code natively as if it had been written in a compiled AOT kind of language. What that actually means for execution of PHP code in PHP 8 is still sort of a, you know, a question that’s, that’s left to be answered here. I listened to your interview with Zeev. Episode 7, is a good episode of getting some good information on that. We do definitely agree on what the status of the JIT within PHP is, right now we can. It’s subjective facts like this is how much work has been done largely by Dmitri, where we can kind of expect to see the best gains come from. I personally think I might be a little bit more pessimistic than him in terms of the actual

Truncated by Planet PHP, read more at the original (another 22290 bytes)

Xdebug Update: March 2020 – Derick Rethans

Xdebug Update: March 2020

Another month, another monthly update where I explain what happened with Xdebug development in this past month. It will be published on the first Tuesday after the 5th of each month. Patreon supporters will get it earlier, on the first of each month. You can become a patron here to support my work on Xdebug. If you are leading a team or company, then it is also possible to support Xdebug through a subscription.

In March, I worked on Xdebug for about 75 hours, on the following things:

Xdebug 2.9.3 and 2.9.4

The last month saw two releases. In Xdebug 2.9.3 I fixed an issue with breakpoint resolving. In files with a class that inherits from another class, the line start/end information from the inherited methods were incorrectly added to the lines map for the file with the extending class. This caused Xdebug to stop at confusing lines in some cases.

Xdebug overloads PHP’s internal error handler. As the hooks in the PHP engine aren’t great, Xdebug reimplements most of this. This code is liable for getting out of sync with how PHP itself handles errors. In Xdebug 2.9.3 I fixed such an issue, where a behavioural change in PHP 7.2 was not propagated to Xdebug’s reimplementation of the error handler.

Through a discussion with other PHP contributors I found out that Xdebug’s way of handling the overriding of opcodes (PHP Engine’s “instructions”) was not optimal. Other extensions also overload opcodes, such as Nikita’s scalar objects, or Xinchen’s taint. When Xdebug and one of these other opcode-overloading extensions are loaded at the same time, none of them would check whether they were also overloaded by another extension. In Xdebug 2.9.3 I fixed that, and this is now also resolved in taint, although the issue for scalar objects is still open.

Unfortunately this fixed introduced a crash for thread safe builds of PHP. I quickly released Xdebug 2.9.4 to rectify this problem after a number of reports.

Last month I mentioned that I merged a patch for Asynchronous Debugging Support into Xdebug’s master branch (which will become Xdebug 3.0). While doing some more work on this, in particularly towards making it less of a performance impact, I found a bug that was present in Xdebug for a long time: When an IDE uses the detach command, Xdebug would disable the remote debugger for the entire life time of the PHP process in use. This potentially explains lots of weird situations where debugger suddenly stopped working. This bug is also fixed in Xdebug 2.9.4.

Truncated by Planet PHP, read more at the original (another 847 bytes)

PHP Internals News: Episode 47: Attributes v2 – Derick Rethans

PHP Internals News: Episode 47: Attributes v2

In this episode of “PHP Internals News” I chat with Benjamin Eberlei (Twitter, GitHub, Website) about an RFC that he wrote, that would add Attributes to PHP.

The RSS feed for this podcast is https://derickrethans.nl/feed-phpinternalsnews.xml, you can download this episode’s MP3 file, and it’s available on Spotify and iTunes. There is a dedicated website: https://phpinternals.news

Transcript

Derick Rethans 0:16

Hi, I’m Derick. And this is PHP internals news, a weekly podcast dedicated to demystifying the development of the PHP language. This is Episode 47. Today I’m talking with Benjamin Eberlei about the attributes version 2 RFC. Hello, Benjamin, would you please introduce yourself?

Benjamin Eberlei 0:34

Hello, I’m Benjamin. I started contributing to PHP in more detail last year with my RFC on the extension to DOM. And I felt that the attributes thing was the next great or bigger thing that I should tackle because I would really like to work on this and I’ve been working on this sort of scope for a long time.

Derick Rethans 0:58

Although RFC startled attribute version two. There was actually never an attribute version one. What’s happening there?

Benjamin Eberlei 1:05

There was an attributes version one.

Derick Rethans 1:07

No, it was called annotations?

Benjamin Eberlei 1:08

No, it was called attributes. There were two RFCs. One was called annotations, I think it was from 2012 or 2013. And then in 2016, Dmitri had an RFC that was called the attributes, original attributes RFC.

Derick Rethans 1:25

So this is the version two. What is the difference between attributes and annotations?

Benjamin Eberlei 1:30

It’s just a naming. So essentially, different languages have this feature, which we probably explain in a bit. But different languages have this. And in Java, it’s called annotations. In languages that are maybe more closer home to PHP, so C#, C++, Rust, and Hack. It’s called attributes. And then Python and JavaScript also have it, that works a bit differently. And it’s called decorators there.

Derick Rethans 1:58

What are these attributes or annotations to begin with?

Benjamin Eberlei 2:01

They are a way to declare structured metadata on declarations of the language. So in PHP or in my RFC, this would be classes, class properties, class constants and regular functions. You could declare additional metadata there that sort of tags those declarations with specific additional machine readable information.

Derick Rethans 2:27

This is something that other languages have. And surely people that use PHP will have done something similar already anyway?

Benjamin Eberlei 2:35

PHP has this concept of doc block comments, which you can access through an API at runtime. They were originally I guess, added as part or of like sort of to support the PHP doc project which existed at that point to declare types on functions and everything. So this goes way back to the time when PHP didn’t have type hints and everything had to be documented everywhere so that you at least have roughly have an idea of what types would flow in and out of functions.

Derick Rethans 3:07

Why is that now no longer good enough?

Truncated by Planet PHP, read more at the original (another 19016 bytes)

The suddenly online conference: an Indy Cloud Conf case study – platform.sh

With the global COVID19 pandemic threatening the globe, dozens of conferences have had to either cancel or switch from in-person to online events on short notice. That’s no easy task under the best of circumstances and is, not surprisingly, posing challenges for many.
Last week I keynoted Indy Cloud Conf a small regional conference on cloud, IoT, and machine learning stuff ostensibly in Indianapolis, Indiana. Of course, it wasn’t in Indianapolis anymore but “on the Interwebs,” and I’m pleased to report that the organizers did a great job of shifting gears so quickly.